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Michigan Gaming Market is expected to grow rapidly to reach EUR 63.9 million by 2022. The market is expected to expand at a CAGR of 42.7% during the period from 2017 to 2022. Further, the global slot machines manufacture and slot machines market growth is attributed to increasing demand for slot machines for entertainment, especially in North America, Latin America, and Europe. These rising global gaming revenues will also be attributed to factors such as the declining rate of crime due to slot machines and expanding opportunity of industry competition.

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However, the issues related to global slot machines manufacture and slot machines market growth related to the implementation of stricter regulations on slot machines across the globe will restrain the growth of the market.

The enhanced participation of technology in the manufacturing of slot machines will also be a factor affecting the growth of slot machines manufacture and slot machines market. In 2016, the global market was around the US $ 2.44 billion, with the CAGR of 26.6% during the period from 2011 to 2016.

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The market was valued at US $ 2.44 Billion in 2016, growing at a CAGR of 26.6% during the period from 2011 to 2016. The market is expected to register a CAGR of 40.5% between 2017 and 2022 to reach US $ 8.16 Billion by 2022, with the price, product, and end-use segment of the market being the key factors contributing to market growth.

The global slot machines manufacture and slot machines market has been segmented on the basis of product, end-use, and region. On the basis of product, it is segmented as primary and secondary products. The primary product segment is further segmented into slot machines and toys.

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The secondary product segment is further segmented into slot machines and toys. On the basis of end-use, it is segmented into gaming and entertainment, others, and research and academic institutions.

The gaming and entertainment segment is further segmented into leisure and entertainment, public and private enterprises, education and research institutions, and others.

The leisure and entertainment segment comprises hotels, bars, restaurants, and casinos.

The public and private enterprises segment comprises government agencies, local authorities, and transit authorities.

The education and research institutions segment comprises the military, private universities, government laboratories, hospitals, and similar establishments.

The others segment comprises commercial enterprises and the humanitarian sector.

The region includes North America, Europe, Asia-Pacific,

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